Into the Metaverse: Avatars and Digital Identities
ETHBarcelona Talks · July 2024 · 54:50
Cai Felip, Tony Darko and Yasemin Tokatliogl discuss avatars and digital identities in the metaverse. The panel looks at how people represent themselves in virtual worlds and who should own and control those identities. It considers how avatars and digital identities connect to ownership and privacy in virtual spaces. Held at ETHBarcelona.
Speakers
Topics
From ETHBarcelona Talks, hosted by ETH Barcelona.
Transcript
hello uh my name is Tony Tony Darko I'm from Mexico I have uh uh I am founder of dark Studio which is a decentraland partner uh recently we are working a lot with VM files and interoperability with the Central and avatars um also I'm part of uh imagine to create which is an span span your project so that's it uh hello I'm G uh I work with Fi F land on polygon maybe some of you know about it um I do grow 10 strategy for them um it's a it's a complicated social world but what I
basically aim to do is um starts to create standards for the metaverse or um create a base understanding or an infrastructure where everybody can build upon on their idea of a metaverse nice um yeah and I'm I'm Kai I'm the COO at Union avatars basically what we do is we offer uh solutions to create realistic avatars from 2D selfie pictures so it's a process on the cloud it takes about 30 40 seconds to have an avatar that is fully rigged and with blend shape so it can it can be used in any platform any 3D platform um I think we have to ask questions one to each other um I think
something that you say that that for me it's interesting is uh you talk about interoperability what do you think that we missing to reach on a point where we have a real interoperability or at least portability okay first of all um I want to say we have a um Technologic barrier uh because uh we don't have enough um technology to make the uh metaverse we want right so uh the the problem here is uh I think we have many platforms uh which uh with um different platform with different
avatars and different protocols so I think we have to think about more um uh specific protocols like um open source technology for example VM files v files um um are for me the best option to have this operability with avatars um but other hand I think U the problem is not only about the the files when we are talking about different platforms but also the problem here I think is um almost every platform uh who Call It by S A metaverse is not a metaverse is
is more like marketing yeah I know don't even know um I I do have some comments um it's strange because in the world of web 3 uh the idea of being composable interoperable decentralized and all of these things um they're like we we supposed to use completely different strategies than we did before so if you're trying to be a capitalist you will never become a metaverse if you're trying to hide your copyrights and um I I don't know if anybody knows about cc0 but it's like a new strategy for creators to allow others to copy
their art so it's like no copyrights and it's called creative common zero uh like if some of you know the nouns brand so the nouns glasses all of us know the nounce glasses because uh the reason we all know the nounce glasses is because they followed the cc0 strategy they're a collection of 600 but because they don't uh hold their copyrights uh to themselves people can make derivatives of this collection and join in on their treasury or uh push proposals to their Dow so it's like the it's actually the first nft collection that properly used the strategy and they're going to maybe in my opinion become a Disney in the future like a studio where everybody can
push proposals to their governance and Create TV shows games uh actually they're like recently releasing a new TV series funded by their own treasury so um like the idea of web 2 was to get people into creating uh and being involved in the creation like Web Two is reading Web Two is reading and writing uh as in like creators and web 3 is building so like any strategy that will involve somebody into building in what you're building and running um what you're uh doing is kind of the strategy of becoming a metaverse like including all these Builders or creators and Crea
and Creator economies I guess yeah I mean just jumping to what you say I think um yeah definitely for me there is not uh I mean I don't know it depends the concept of each one but for me there is only one metaverse and we have several different platforms but we're still missing this point of connection across the different platforms or this way to interact with these Platforms in a Sim frictionless way let's say um and then yeah I agree that all these new well I think cc0 is not that new I think it's pretty old but it's new on the web 3 space but I think all these things related to licensing and um like community building of a
brand can help um on the success of all these new technologies and well but first um when we are talking about about uh which platform is metaverse and which is not metaverse I think first of all we have to tell what's metaverse so so uh why uh platform like the centraland or sandbox is they they are called it metaverse but a platform like fortnite or Roblox not if in a technical way uh are almost the same I don't necessarily call that metaverse
I mean I I don't know I don't think like everybody's so cringed out from the idea of a metaverse because of those platforms in my opinion uh like it's like everybody has their vision and everybody's copying each other's Vision but nobody um the person who's actually going to Captivate everybody with this concept is not going to be like what everybody else imagines but it's going to serve the imagination of others other S I guess if that's the correct word does anybody else have ideas on the metaverse and would Jo like to join in and on the fishball is that how this works people can join in um maybe people who do nft projects
or like other yeah join in uh so we can have more speakers we did it yesterday and it was so fun uh like a lot of people joined in um since since you want to Jo yeah okay hello hello um would you like to sit okay um would you like to introduce us to yourself um my my name is Pedro and in this moment I'm uh I'm Chief strategic officer in cosium is is a game but I
participated in in last year I'm partnering in AO ring MMO it's a it's a game metaverse and and the open in the S fiction uh futurist uh the project is launch in in pona and I have this concept of of metaverse but um for my thing in in gaming is is more easy gamification and retention of uh of a users uh have uh different of um of the Central and and the other uh metaverse is not easy but the user is not uh this rotation is not easy the the gaming rotation no the the
retention the the users uh in in the gaming you have uh different modalities to to enjoy and funny to to discover this this this wall no and and the other meta it's only for uh even a festival or or the other situation is this gamification is not not easy is my it's my thing I see um what is your idea of um metaverse like what do you think will Captivate people or un cringe them uh it's a hard question I guess well for me what like you can talk about what you enjoy yourself maybe for me I I'm investor in in in other the ring
long life of the Ring no but um but it's not easy I think this this um but the people what do you think the people is uh have time to enter all time in this metaverse or um or the virtual uh reality is not preparative people but in the game yes you enter you enjoy and you close but um it's transfer this experience in the in this uh metaverse in the real life it's uh um connect connect the real life with the the virtual life I think yeah I I think so in this experience you uh go out in the
this metaverse in the to change your experience in go to beer here in this in this event or you connect this the these two wall two two walls yeah and people seem to not enjoy like long hour tasks anymore like I used to play World of Warcraft for years and like uh anybody who played World of Warcraft knows it takes hours to catch up with the game but everybody was addicted to it people loved it but now when people want to be attached to a world they also don't want to spend so much time but they kind of want to be autonomous in the tasks they do and they also want to I guess have ownership and like augmented reality but not in a VR way but just like the
feeling of being augmented is is a thing too I think like I feel that way when I'm using uh most web apps as if I'm in a metaverse and my personality is being augmented there somehow or like that's how f is if everybody knows um I will um do you guys know about f f land um it's like the project I'm working with um we don't have a limit to lands um like anybody who has an NS domain can mint a land which is empty it's kind of like in web 2 anybody who has a domain can create a website and in web 3 anybody who has a domain should have maybe a piece of whatever they call
a metaverse and um it's empty and you get to fill it with your onchain activities so like it's interoperable in a way that it connects to every other protocol and creates quests on them like onchain quests and let's say you did 30 swaps on Unis Swap and you get to place a un swap building on your land and you get some sort of DJ score from all the quests you've done on chain and it's kind of like a visualization of your onchain identity like we don't call them metaverse but we call them onchain identity because it's reflects your onchain identity in a visual way or how you want to represent it I guess well the meters and the digital identity are mixed um um answering the
my last question I I want to say the difference between fortnite or Roblox with centraland is just the we tree connection because you have the ownership of the digital asset and I think um this is uh this works in the same way like real life for example why you decide where the clothes that you are wearing today and it's the same in metaverse and in the central land is the same because you have to choose um each different nft to complete a whole different identity in um different platform the problem the problem here I see here is when you want to keep this
identity to another platform is the problem um it's like um you're here with this outfit but when you are going to another place you have to change all your cloes um yeah um I think the interoperability in between avatars is the hardest subject ever um like it's either too manual like some people have tried to do it like worldwide web uh that game uh I really liked it but I I think then um I didn't like the mini game so much but he tried so hard to implement all these avatars into his game and like
imagining it's like a lot of work and not so much outcome um I I also had this uh like my product manager had this idea to make um like resources in metaverses uh transferable in between each other which is a start but I think any metaverse or a gaming project that wants to be social and um kind of like a metaverse like not game um has to find ways to make something about itself inoperable like fi is inoperable with its content like every content it makes is all for another protocol or like a worldwide web can uh is inoperable with
the avatars um but yeah it's not easy it's piece by piece and like I think there's going to be this whole skeleton and that's why I want to work on standards because I think standards will work and everybody will copy these standards and it it will make everything more autonomous and uh collaborative eventually um like how the nouns artist is doing um EB boy EB boy is his name by the way I think everybody should know about him cuz he's a genius there are actually three people and um he he created this other standard uh which is also cc0 it's called a tick standard and it's how he designs all the isometric uh
pixel art of fi so he has this like basic grid um how like he there's this basic grid he follows and anybody who's kind of technical can basically copy his art and make uh identical like um Arts that will fit each other in pieces like a puzzle but also reflect their own Styles and he calls it a till standard for cc0 artists to be able to work collaboratively and um I think just by using couple of these standards most games can Implement them uh into to their own systems and start creating economies around them with artists who can use these standards or creators who
can use these standards so this type of skeleton uh I'm trying to catch yeah I agree with I mean for me the interoperability will come once we have these open protocols or standards that everybody can build on top of it um something that it's interesting for me too is trying to understand which is the relation between an Avatar and actual identity because I think there is a space for everything no you might feel uh more related to a realistic Avatar but you might feel more related to something that is totally opposite to to like manually design it or a robot or a banana um but for me it's interesting how you build the relation between your
identity and the way of representing this identity no without having to like I think it's the next step going into the legal or regulation part of it but just like like how how you see the relation between your avatar and your actual identity on the metav representation or 3D representation I I think uh projects like Union avatars are an organic answer to this problem um but um in the way that the system works you have to um work in your online in it means you have to do your own protocols your own
standards and I think that's a big problem but it's not about uh each project is the way that the system works for example um um it's something like you already said um for example fortnite has uh this creative mode when users can create their on landine and their are their games in different Maps but it's limited to create only maps you can create uh characters because they have a big structure with uh a lot of incomes with avatars so that's a big problem because
they are limit the creativity and the interoperability yeah a a lot of projects actually have these features I mean a lot of projects games I mean like Sims had this Creator Cloud thing he wanted I actually spoke with the creator of Sims once in Discord it was crazy we like spoke for two hours and uh he he used to create he was trying to build a web three project but he failed because uh people tried to do this in old games creating these Creator clouds wanting people to share their designs or whatever but the reason they failed mostly I think like this strategy goes so well in web two uh web 3 but it failed in the other games um I think
they failed because they failed to create P2P economies uh in between these Creator like what they call Creator economies on chain I think that's what they were missing exactly so it never became a thing back then but now it's it's what it uh it's the best strategy ever I think the part of interoperability I view on my point of view in gaming is is not easy but any game have different Dynamics different points U I think I'm the same thing you have I need this protocol via API but me in my project I not send you access in my code no but this protocol is necessary to
this part of inter interoperability in this case um in other the ring has created uh the Louch the the steam of of web 3 is a blink is a project to launch different games it's easy but it's all all in house the the token is the the utility in different games is only in in the company but um for it's possible in each projects I think is need this this protocol to to API connect different projects and and and not crash any economy in different in different projects my my thing for also having 10,000 limit to collections I think like it's it's like
doesn't make sense to me like you're trying to create a metaverse and uh creating a collection of 10,000 trying to create a metaverse just to get a little bit value extracted you're destroying a whole Community uh like of 10,000 it's a small vision and and it's also um it doesn't have a continuous or you could be cc0 and try to get derivatives is there's two options in my opinion I'm not trying to push my ideas yeah I should say in my opinion yeah that's what why what I'm saying before uh almost every project of collection with uh pfp avatars has no idea about
avatars they are they are only pictures of um a randomized way which M they they don't have this interoperability and probably the only benefit with the holders are more nfds but you don't have more than a profile picture to represent yourself yeah um and going again a little bit to the um cyber security or security part of it I think it's interesting to see how how it evolves over the years in I mean I'm going back to the same topic that I was before sorry but like for me it's interesting to have ways to verify that there is an
identity behind a certain Avatar that you are not a b or some sort of um dead Avatar or dead account Avatar um so I think there is it doesn't means I mean just to don't get confused it doesn't means that you have to have a realistic Avatar you can be um I don't know a ball with legs and you can still be an avatar that um it have certain relation cryptographic relation with the person behind it no for me the interesting point is at at the end of the day with the private public key if we can replicate a little bit this on the Avatar representation in a way that from a private key you can create different avatars but they are connected to you somehow so people can identify that is
the same person using the same Avatar and that there is no impersonation impersonating on the Avatar use or these sort of things I think that's a challenge that maybe it's not super relevant right now because we are not having that much transactions between avatars but there will be a point that for me it's interesting that to know that I'm talking to the right person without having to dox this person that doesn't means that I need their real real name but I need a way to make sure that I'm talking to the person who I'm thinking that I'm talking to um so what what you said is almost exactly five by the way like since we collect all the quests um we have two things we first first uh provide our API to other
protocols since I know how many swaps you did on Unis swap how many swaps you did on curve I know how many transactions you did I know how many nfts you have I know which nfts you own uh and you you're getting XP from all of these things uh your ownership and your skills and your onchain transactions um like we have two things which is one is like f rank which is like a DJ score it actually recently became a stamp on gitcoin and I think we can in the future prevent civil attacks with all the data we're Gathering because we can precisely tell if the you user is a unique person uh way better than most of the other uh scam scammy identity protocols uh that
somehow collect data but fi is way more detailed because people do these quest one by one um also um we can provide the API to other protocols like let's say Unis swap can use our API and give a different tailored custom UI to each user visiting his website so if that person is a pro def user he will get a different UI is how our website also works and another way how we can prevent civil attacks and identify if a user is unique is from um on all on each land you can create hyperlinks to each of these objects like simple backlinks and you can also create uh backlinks to
other lands so people started creating hyperlinks in between each other's lands and that also represents a social score and because of the hyperlinks people start visiting each other's lands which also gives you an attention score um so it's a crazy structure I think which will uh which will clarify the subject of identity uh in the future and we just we recently implemented chat chatting and we're going to relase these avatars based on your onchain activity and of Summer which is an alpha that nobody knows actually that I just said now so nobody knows about this
uh okay well in in the part the gaming is is true the this part of identity is is very very important for protect the project for for a b and and in case of aing you have zones it's for more air a 18 it's for not childrens and you have control these people or for example you have a gambling for example and you have license here in Spain all the people here in Spain is entering this in this situation and the far the part of U this uh checking uh and position and geolocalization for for use this license is it's important uh one this for for
protect for for BS not enter and created many accounts to to to crash economy or or or crash a game and and the other protect uh identity virtual identity is is very very very important in this in this in this case uh I think this is a big problem for example with uh or app uh DCL bing. app if you want to uh see our project um uh in the way that that the central works we have to use wallet connect as a filter because uh the whole information for every user is public in the
centraland so that's a problem when you are using this information to to be a when you try to be another person and um um this is the things that we are to enhance but the problem is um it's hard to uh work in the same direction when we have a lot of different projects and um I think this is a the the big problem of the future when you're not when you're not only talking about uh the way that the way that your avatar uh looks uh the is the way that proves are you
yeah yeah totally agree what you say for me like I don't know but I foresee like a a point where we will be able to log in in different platforms with the avatars but then these avatars need to be able to contain certain information without having to disclose it to to everybody and I think it's going much further even on time because um we were talking before with a guy from fractal ID and they are also trying to solve um different problem related to Identity and decentralized identity and one of the big issues that we have also now is where you can store all this information in a decentralized manner because clearly you cannot do it on chain um
because it's going against some of the regulations that we have but how and you can give it to the user but it have certain um issues with usability so I think it's interesting to see how this evolves to some sort of I don't know this centralized um hosting where you can host your data but then only give access to whoever you want to specific parts of it like um I don't know maybe I'm going too far in the centraland also has uh a new feature which is uh also a nomain by the way H which is the name and I think this
is another way to to expand this um uh this interoperability with the central in another way but in the same context but um I think um uh NS domain and EF efps are a good ways to to keep your identity but uh for example when you are talking about games um how do you uh protect your users when you are um a lot of hackers for example this part well it's not easy you will put protocols to to protect fractal
for example for what you you need you uh go to air drop or you go to rewards you you recite and and through the the you have a cber security to to protect a a code it's audit uh and and and bu you have in my in my thing one I have a thing at protect another thing to destroy no but is put not not easy for for hackers and uh but you are only 7% protect uh I think that's you are protect when you down uh internet the connection but is it's only mure but is search this part of AIT code uh good
protocols to to you apply in your project and put U uh protections to to protect uh the user um but I do have choices do not control uh anything some games want to get hacked they do like I actually built a snark months ago um I was trying to create this uh location game without using GPS so people can't emulate these uh GPS games but then somebody was like why are you doing this is what they want is for these games to be emulated so it seems like they have
many players or something I didn't know that uh so I was I guess it was pointless and it was almost impossible to make a moving game without using GPS um so I could could only make these uh stable like it it was more like a treasure hunt like the points where I put the snikes had to be static yeah it's it's actually called proof of what proof of location or something uh yeah and um one of the questions that I had here sorry um what's the ethic considerations around the creation and
use of avatars as a digital identity in these 3D platforms or what you feel that can be a problem in the in the short future a challenge I I think um almost everyone who has an avatar um uh should be uh able to has their own expression uh like the way you are buying your clouds or your sneakers for example but the problem is uh when you are not have when you don't have
enough um products uh to choose for example in different platforms you don't have enough wearables for example or maybe uh some game has their own art Direction which is not compatible with another platforms and I think that's that's the big problem uh for well I I'm the same thing the problem is uh in in gaming I VI the the nfts or the or the the avatars in the game you have a game it's a cars and another game it's a battles another is a hero another you fly it's not T it this
part of I I VI you created not it's my thing not created in an nft it's not an avatar but in in a game with a car it's a car in another game it's a you have this part of connect to to more friction in in in in in ecosystems I I got excited cuz I actually had this idea remember I told you that I had my product manager had this idea aidea to make resources uh transferable in between metaverses through this app called meta material there's like um like a better version of it in Stark net I think but it's not
important so what I wanted to do was implement the FI rank the FI Quest into metam material then you would be able to bring resources from all different metaverses and you could also create uh these common um common items so I brought some iron from this metaverse and I brought some other resource from that metaverse and I can craft these mutually crafted objects like an iron sword that I could take to multiple metaverses then I could Implement fire rank on top of these objects and you could get like a if you're like a curve Finance nerd you could get like a curve forged sword or like if you have a DJ
score Beacon you could get like a special DJ score Beacon forged uh wand I don't know stuff like that I think I think that's interesting but going to what they were saying before I think there is this challenge of the look and feel of the platform not that a sword might look different based on the platform um so I I I also wanted to add something you could I also wanted to implement it's kind of like augmented uh reality or whatever it's not reality but augmented skills like let's say you deployed so many contracts and you're a hacker you could also gain experience or like extra like extra engineering points if you're actually a hacker or things
like that too not just like physical things but also experience points and skills I think could be transferable um yeah that's not bad um but for me when when when it comes to this transfer of assets I think there was a project I don't remember the name but it was interesting because it was more related to the metadata so you could have an nft that says I don't know blue shoes and then or blue shoes that make you run faster and then based on the platform where you load this nft the blue shoes are interpreted interpreted in a different way based on the platform maybe the blue shoes in one place are in a way I don't know like voxel or pixel style and the other one are more cartoon
or whatever and then maybe in one place running is walking fast in the other one running means flat in but it goes on the interpretation of each platform so you don't have to be transferring the actual object but just the information between platforms and then each platform can adapt it to their own look and feel or their own yeah no we you can transfer the nft anyway it's some possible like each platform who would be involved in metam material has to like make their own artwork of iron or something like you can't you it's just a wrapping contract basically which wraps resources and uh you can like unwrap it in another metaverse uh in the way they want
basically yeah uh I [Music] think there are a lot of uh platforms like uh allows the users link some items to an nft to show uh to show up in a different ways in different platforms or games but the problem is what happen if you open these protocols and someone uh link some illegal thing in your game for example you don't control uh that um and the other hand is um there are many ways that you have the the same Avatar in different platform but the problem is
you have to design all the things manually and I think that's a big problem because you have to um pass a lot of uh learning process to uh understanding 3D modeling to understanding um web tree and uh uh the way that should be work is the way that uh users um could uh could not uh know something about 3D but he can use different 3D files in different Platforms in uh transparent way um in my case the the unique point I
view it's possible this is um when you close uh in the gaming it's my thing you close a collaboration with another another game you have a created nft it's have utility in two games but is participated the two teams of developers is a unit case I view it's it's possible this if not I it's true I it's it's I same think ER it's not possible but each project it's theity in in each each project not possible in another in another project but you crash um economy or you crash um a game or or a metaverse or or other project yeah um are we how how long do we have
left 5 minutes ago oh I have a question do you guys like puzzle games sorry irrelevant question that I had to ask pule yeah yeah I like that does everyone like puzzle games there's one person who doesn't it's okay she's kind of annoying anyways I'm kidding okay that that was it that was it I just wanted to know if people like puzzle games so should we finish I don't know if anyone have an uh question does anybody have questions or any speeches anything
no then why do you not like puzzle games really I agree actually I see do you like games in general which one really well that's hardcore she doesn't like games but she likes
[Laughter] DOTA DOTA is a great game though I I mean yeah like you dropped on the top is that what you say what they say uh yeah nice well thank you then I mean if I'm down to like invite people and chat if nobody else is going to talk after us I don't know any of them either
um I can ask that as a marketer in the web tree so uh do you have any um ex do you know any examples that uh you saw in the meta worlds uh do webam marketers done wrong like any um Strate marketing strategy that you don't think that should be in metaverse maybe it's something um should be like um creating a um opening a shop in the metaverse that doesn't make sense or something like that I don't know do you have any uh examples everything they have been doing basically no I mean first of all the lands being limited is a is not a
marketing strategy but it also is cuz I mean it's a it's about prices I guess but it's also about marketing I think it's a it's a huge mistake to hold your copyrights to have limited Collections and hold your copyrights um like you have I guess everybody has to figure out a balance of economy I don't mean like become public good do everything for free don't think about scarcity and prices think about prices but don't think about scarcity maybe try to acre value with actual product building rather than playing with the market psychology or something I don't know but what what are other things what
marketers might be doing wrong um I mean it's also so generic like um I said this in the beginning but I think it's really important to try to think in an unconventional way and just try to actually do the opposite of what everyone's doing in my opinion like that could be the easiest thought uh plan and know okay um I think and they are a lot of brands that have um a lot of restrictions in television or YouTube and they have uh products on platforms like the centraland and I think this is
a big problem because uh you can be walking on the centraland and first you can see a um a build about um alcohol and then uh art gallery and then um uh build about porn for example and I think this is a big problem because um it's too related with decentralization but uh you have to feel the the content and in in my thing is um is a cost opportunity no it it's uh depend of
your strategy but for example you sell uh in the metaverse or in the game or the different H situation you sell Red Bull for example in the game you are more stamina for any Mission you sell this product digital it's any cost it's zero it's created this digital and you sell and it's ex it's expansional but if you build um a building uh you have a building to design a building the cost of design this this building is cost opportunity I think and the more your strategy you define you you open a new market it's U It's My Thing can I
something what you said I want to add something to what you said uh another thing is some games I have seen do uh a game I really liked I even tried to work with them I was obsessed with this game uh then he I think he just ruined it so I'm just not going to give names but what I did see him try to do was first of all trying to sell a content in your own game or after a point creating a lot of content for your own game and hiring all these people to build games instead of doing that if you Tred to get people in who are playing the game to uh create the content let's say you're making recipes try to get people who are playing the game to put the resources in
the recipes let them make their own recipes to sell to each other or um like he was selling things in his shop he should have gotten people to create items that could be sold in the shop and Implement them in the recipes so people could create this PTP transactions in between each other or something like rather than trying to sell things to the players let players sell things to each other yeah so I'm going to first give you a little bit of context this context and then I'm going to ask my question imagine uh an experience that is uh it's for mental health in the metaverse and uh this experience is um it's build uh
by therapist by psychologist and psychotherapist with all the tools and parag that have been used so far integrating the last researches in the metaverse and the therapy exposure that we can use due to this new emerging industry called metaverse so we are um where would you see the problem because okay let me it's it's a long story uh uh so they uh the therapists have created a tool that will give you a score to an avatar a score that it's for instance you're on the awareness scale your score is very low and um it's let's say sorry how does the score given yeah
I'm I'm not really allowed to give all this information yes so that's why I'm trying to to go around little dat basically yes it's it's yeah it's a it's it's a it's a it's a tool called metamine metric so it integrates different kind of tools but first we get need to get some accreditation yeah so imagine that at the end you have you have a score right and uh then it creates an avatar for you um and you enter a world in a metaverse that will help you rise your awareness if that's the lowest score you have or maybe on a narcissistic scale you are on the bottom of it which metaverse would you see most proper to build this kind
of experience in and what should we be aware when building an avatar um five of course no I mean it also depends if you have any visual expectations like you want it to be a 3D immersive place or you don't care you just want outcome uh do I guess it depends on a few things but um like besides F I don't really am a fan of any of the 3D metaverses made yet like they're too specific first of all the artwork like the central land uh I might personally not like that type of art like it's I
feel like there are two brands um sandbox is a bit more General because it's like Minecraft like it's not it's more Universal style I think you if you want to 3D world you can uh try to aim for the ones that have a more Universal style and if you want outcome I would recommend fi because we make like these um two we month long Quest chain campaign things for uh protocols and it's it's kind of like an experience like for um we usually don't make the campaign like a race in between players but we try to collectively get people into doing different things and when they complete the quests they are able
to uh claim the objects to build their land you could follow a similar concept too where you make like a quest chain and like achievements but like getting people to like doing Quest is the real uh I think like what's it called the profession uh of the whole thing yeah that's that's what I find the beauty of it because it's not going to be like Quest like it's going to be more of a game experience imagine well we are hoping to integrate BCI into the in the near future as well but imagine you have an an anxiety of I don't know uh Heights then it creates an environment where you can experience uh this it's exposure
therapy there is I see very it's very it sounds very intense I'm into it cool thanks there is one one platform that already have some of these features especially the IMC and fears and these sort of things um I don't remember the name um but it's a they were Spanish they moved to the US like two years ago maybe if you add me I can tell you the name but they are only their name before was cosos cosos or something like this and then they change the name now um but is specifically for doing treatments with with um P patientes patients um the only thing for me is like when you have
to choose one platform is better to see what's your need which devices you want to be able to interact through like if it's headsets computer mobile phone um if it's something that you want it to be alive 24 hours or it would be only loaded when you have to interact with somebody so based on all this then you can decide what makes more sense but for me it's a little bit complicated to say I mean for me there is platforms for each things no like there is Facebook for social meetings and then LinkedIn is more work related I think on the metaverse or the 3D worlds it will be something like this if you want to play a game better go to one specific place that is fully featured to do uh video
games but maybe there is a platform that is especially dedicated for um doing sessions with um with people for mental health or whatever um so I think it's like I I feel in the future we will have some sort of a specialization and then you would be able to choose based on what you are doing on this very moment you know thank you also like since you don't actually need the user base of any metaverse I would do my own like my own space uh and you can do this like I just thought of this thing while he was talking you could do this like Game Theory uh games game theoretical games where you give
people choices like he can choose to face his fears but he can choose some other option and in the end you will like after a few steps uh the goal is to make the Chooser think that he's been choosing the wrong choices if he's not facing his fears or whatever like you can construct some sort of Game Theory to get people into choosing the intense method themselves yeah it's fun that you mentioned that because in one of the game scripts you have you can either build a bridge or jump you know so that's uh well and that at the end will of course if you face your fear will gain you more points but then you know if you choose to build a bridge then
it's a different that's why yeah and we did thought of unity and building there building our own but I'm not I mean I'm not a tech person I'm just u a I don't know a Visionary and Enthusiast so I need answers from uh more experienced people like you I don't think any metaverses is right now is suitable for your idea and you don't need their user base that the user base they don't have so I don't know got it thank you so much appreciate it
building cool metaverse stuff or intense experiences thank you